Re: How many Caged Sega games were made?

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Mon Mar 31 2003 - 02:26:19 EST

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If you take the list at http://www.spies.com/~arcade/info/segaROMnums
and remove the vector games it leaves you with:
    Monster Bash
    Space Odyssey
    Astro Blaster
and possibly:
    Pig Newton
    005

The MAME source code says:
    Astro Blaster
    Monster Bash
    005
    Space Odyssey
    Pig Newton
    Sinbad Mystery

Can't find a manual, but there are schematics
at http://www.spies.com/~arcade/schematics/PDF/MonsterBashSchem.pdf

The schematic shows two 8-position DIP switches, but doesn't label any
of them as to what they do.

I can't make hide or hair of the way MAME defines the DIP switches.
 They claim the switches are in a scrambled order that MAME can't
directly handle so they reorder them.

So instead I used MAME to try to tell me switch settings. I put the results
at http://www1.cedar-rapids.net/00000028/monster_bash.html

Mark E Davidson wrote:

> Many of us are aware that Sega went through period in time when making
> vector games, were games came in cages and consisting of CPU's, Rom
> and sound cards
> Sega's convert a game monster bash, comes in the same
> configuration. Where there any other Sega raster games that came in
> this configuration? I am looking for this switch settings for Monster
> Bash or any other Sega game in this configuration that may have an
> available manual.
>
> Any help would be appreciated.
>
> Mark
>
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Received on Mon Mar 31 21:35:32 2003

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