Re: Re: MCR II issue

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Wed Oct 24 2007 - 02:25:57 EDT

Actually, if you're going to remove the busses I'd check each row for
shorts BEFORE reconnecting everything. It's rare that you would have a
chance to have everything disconnected in bite-sized chunks, might as
well use it to your advantage.
.

peter jones wrote:
> remove the bus's if they are damaged,
> then see if your short is gone.
> if it has then put good wires inplace of the busses and check again.
> if your lucky the short will be gone.
> if not then it's gonna be a bitch.
>
> 1st you check under the board for bent pins & solder bridges,
> then you check anything socketed to make sure nothing is in the wrong way.
>
> then it gets nasty.
> you can use a very beefy psu to try to "smoke" the short or a variable current supply to heat the short so you can find it.
>
> it will probably be a chip or ceramic capacitor.
> ram chips are good initial suspects in these situations.
>
> this isnt mcr advice btw, it's general - i'v seen it on other games.
>
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Received on Wed Oct 24 02:26:12 2007

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