RE: G-80 Multigame...

From: Ed Henciak <ethst3+_at_pitt.edu>
Date: Mon May 05 1997 - 18:14:42 EDT

For the Tac-Scan vertical issue, swapping the X and Y deflection would do
the trick..some logic could be added to handle this I guess...

On Mon, 5 May 1997, David Shoemaker (RhoTech) wrote:

> > >Ok, I'm not *trying* to be clueless here, so bear with me. :-)
> > >
> > >What else, if anything, does one need in addition to the above board
> > to
> > >play the above games? Is the board you are developing new hardware
> > that
> > >runs the original code, or is it an add on board that you use in
> > >conjunction with at least one original set of game boards?
> >
> > Basically you'll want a complete G-80 game. (Could be Star Trek,
> > Space,
> > Fury, whatever.)
> >
> > The current plan (there's getting to be a lot of permutations
> > depending on
> > what we can pull off) is to make a board that replaces the EPROM board
> > in
> > the cage. You'll remove the security chip and EPROM on the CPU board,
> > remove the EPROM board, and plug in the new board. That will give you
> > a
> > game that boots as a regular G-80 game, but if you hold down the P1
> > and P2
> > start buttons it will go to a menu screen that lets you select one of
> > the
> > games to play. You choose the game and it runs.
> >
> Just let me know where to send the $. This would be a dream come true.
> I have to assume that the Horizontal / Vertical game issue is just a
> matter of rotating the monitor or dealing with playing Tac Scan on its
> side. Or did I miss something and someone had a more elegant solution?
>
> David
>
Received on Mon May 5 15:31:05 1997

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