sega I/O

From: Al Kossow <aek>
Date: Wed Oct 08 1997 - 13:44:45 EDT

Did I send you the sources to my simulator, Clay?
It's really simple to add code to it to print out every
occurance of an I/O access into the debug window.
That was the way that I figured out what I/O locations
were hit to verify the information in my programming
reference.
Received on Wed Oct 8 10:44:49 1997

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