Sounds great to me!
Put me down for one!
Mike
-------------------------------------------------------------------------------
    The opinions and views expressed are my own, and do not
    necessarily reflect those of Adventa Control Technologies, Inc.
-------------------------------------------------------------------------------
On Friday, July 31, 1998 2:25 PM, Mark Shostak [SMTP:shostak@fastlane.net] wrote:
> Hi all,
> 
> As some of you know, we here at CineLabs :-) have been working on a
> multigame system for the Cinematronics platform (CMG for short).
> I've been making a major push lately and have redone/improved the system.
> 
> What will it do:
> ----------------
> 
> The CMG will support ALL of the known, existing Cinematronics vector
> games (Star Castle, RO, SQ, BUGs, etc. (except Cosmic Chasm)).
> 
> There will be plenty of space for additions, revisions, new games, etc in
> EPROM (2meg or 4meg).
> 
> There's a menu system to select games (of course).
> 
> A control panel based escape sequence, similar to IBM's three finger salute.
> 
> There's also some extra diagnostics (RAM for example).
> 
> My plan is offer a kit which will include:
> ------------------------------------------
> 
> An assembled daughter card which will piggy back onto the Cinematronics
> CPU board. The board will plug into an existing EP/ROM socket, connect
> in series with the control panel and have some miscellaneous connections
> to the CCPU for control signals.
> 
> The final cost should be around $75. (That covers the CMG cost and
> hopefully the development tools as well).
> 
> Control Panel:
> --------------
> 
> There are currently two versions of the CMG, one for Armor Attack and one
> for Rip Off.
> 
> The reason is both of these games use basically the same configuration.
> I've patched a bunch of games to work with these CPs. I plan to patch the
> rest of them in the future, based on input from the group on what the best
> solutions are for the particular game.
> 
> Color Support:
> --------------
> 
> As it stands right now, everything is monochrome. All games, including
> Boxing Bugs work fine on a bi-level monochrome display (as used in
> RO and AA). Hopefully color will become available at a later date, by
> my efforts or someone else's.
> 
> Sound:
> ------
> 
> As you know, every game has its own sound board. I'm concentrating on the
> actual game portion at this time. The CMG will have support for Cinematronics
> Multisound in software, but I'd love to hear from anyone interested in this
> end of the project.
> 
> In the mean time, you can always physically swap the sound boards.
> 
> ---
> 
> Anyone interested in one? I'll do a run of boards as long as I get a few
> people interested (10-15). As usual, the more people interested, the
> lower the cost can drop.
> 
> I will also order a couple extras and sell them to the general RGVAC
> population to help cover costs and get the volume up, but the price
> will be somewhat higher. So if you want one cheaper, speak now.
> 
> -Mark
> 
Received on Fri Jul 31 14:55:29 1998
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