Re: Tempest Multigame (behaviour)

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Fri May 28 1999 - 15:59:20 EDT

Aren't there some "spare" dipswitches that could be used
to customize whether these extra features exist or not?

chumblespuzz wrote:

> Ok, Clay. I figured out what was bothering me about your proposed "edit high
> score" functionality. It comes down to this:
>
> Cheaters cheat. Honest gamers don't.
>
> Keep in mind that we are talking about collectors here, not games that go on
> route. If a collector cheats to get a high score just to impress his
> friends, he will not edit it out with your utility. If a collector's friend
> was the one who figured out how to cheat, then that friend will figure out
> how to edit the scores with your utility.
>
> If a collector doesn't cheat then he has no need for your utility.
>
> It doesn't matter how you define "cheat." Whether it is someone who sets the
> dips to demo mode and back or someone who buys in to continues the
> previously played game. It's irrelevent. The point is that a machine that
> has cheat-achieved high scores will be abused further with your utility. On
> a machine that has truly-achieved high scores, your utility will only serve
> as a temptation to "switch over to the dark side." :)
>
> Just one man's opinion.
> -roy-
Received on Fri May 28 15:00:50 1999

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:32:13 EDT