Re: Vector programming

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Wed Oct 13 1999 - 18:06:05 EDT

Steve O wrote:
> G'day Clay and folks,
>
> Seems to me like Clay uses "score" like most games use "fuel". When game
> play doesn't include "refueling", then the game designer just uses a timer
> to restrict play.

I think if your score is used as fuel the high score will always be zero.
You could measure "peak" score durring a game. Or perhaps the game could
end someother way too, and then the challenge would be deciding when to
get killed to maximize score - Can I rack up points faster than they
are draining, or is it time to quit while I'm ahead...

Strange concept, I may like it.

--
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
Received on Wed Oct 13 16:05:35 1999

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