Re: Vector programming

From: Zonn <zonn_at_zonn.com>
Date: Thu Oct 14 1999 - 17:45:32 EDT

AMEN REVERAND STEVE!!!

Throw a party. Bring out all your games. At the end of the evening
everyone will be gathered around the Space War and 4 player Eliminator
every time!

Hallelujah!

-Zonn

On Thu, 14 Oct 1999 15:23:40 -0500, you wrote:

>G'day Clay, Zonn and folks,
>
>Let's dispense with these "high score" lists. The actual focus of this
>discussion seems to be comparing both our own performances and our
>performance relative to other people's performances.
>
>Simultaneous competitive games take care of these problems. In 4-player
>Eliminator, do I worry about how efficient I am, what level I'm at or what
>my score is? Nope. My goal is to be the last one standing. And that's a
>challenge that is constantly changing since my human opponents tend to come
>up with new strategies rather spontaneously (like Mark and Rick ganging up
>just so they'd have a prayer of winning)!
>
>I'm taking this discussion in a different direction by suggestion this, but
>networking real time games (preferably scaleable but this is quite difficult
>to manage) are the best solution to the problem of comparing performances.
>
> Steve Ozdemir
> sozdemir@att.com
>
>ps - Sadly, the SF2 genre of games went down the path of "special secret
>moves" rather than throwing more players into the fray. Had SF2 been a four
>player game (and the appropriate restrictions added to balance play based on
>the number of players), the arcade scene would have been quite different.
>Networking SF2's at different sites would have lead to tournaments that
>might have revitalized the dying industry.
Received on Thu Oct 14 16:44:47 1999

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