Re: Nolan Bushnell on ZDTV

From: Tek <mypearl_at_dds.nl>
Date: Fri Jan 07 2000 - 14:33:30 EST

We'll, I'll be under the same rock ;)

Anyway, that is what somebody told me who said he could know, but I prefer to
agree with you guys ;)

Does anyone have a picture of the gameplay and hardware od CS? I am SO curious
about these, but I could not find it onthe web...

Cya !

Rodger Boots wrote:
>
> No, Computer space was four boards of 7400 series logic (for the one-player
> version). They didn't even have ROMs back then, they used multiplexers,
> demultiplexers, and a LOT of diodes to generate the saucer and ship. Know this
> because I used to work on them.
>
> If you ever get a chance to go to Videotopia ask to take a look inside one. Even
> the monitor was a modified TUBE type TV set.
>
> Tek wrote:
>
> > Not true, Computer Space used a microprocessor, but it was FAAAR to slow. The
> > game played horrible (hence the failure of it).
> >
> > The 'new' TTL logic made it possible to make games a lot faster... :)
> >
> > (At leastm that's is what tey've told me. I don't believe i'll ever see any
> > computer space in my life... :( )
> >
> > Rodger Boots wrote:
> > >
> > > Not to be nit picky (but I will anyway), there is no code for Pong, it was WAY
> > > before microprocessors were used in games.
> > >
> > > Jeff Bovee wrote:
> > >
> > > > He doesn't claim to have actually written the code for Pong, he only claims
> > > > to have created the idea for Pong, and how it should play and feel. There
> > > > is a great article about it on Brian's site http://coinop.vintagegaming.com
> > > > , seems like a truly interesting guy to listen to anyway.
> > > >
> > > > Jeff
Received on Fri Jan 7 13:35:15 2000

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