Re: RE: Space Wars

From: Christopher X. Candreva <chris_at_westnet.com>
Date: Thu Feb 03 2000 - 00:18:25 EST

On Wed, 2 Feb 2000, Clay Cowgill wrote:

> I tell you... It's a solution just LOOKING for a problem! (...and by

Ya know, I am wondering why a co-processor is needed for Space War on Space
Duel hardware, since SD manages to do the colision detection, AND keep all
the other objects moving. Seems to me SW with just 2 ships would be less of
a drain. I thought the point of these projects was the retro-hardware,
remembering when Real Programmers wrote self-modifying code, used op-codes
as constants, and let the index register overflow into the program counter
to end a loop.

:-)

(This is not meant as a slight to the SW author, as I doubt I could even
get any of these machines to say 'Hello, world!'. I am mostly expecting a
"You dumb-ass, SW needs more power because of X ." )

-ChrisA

==========================================================
Chris Candreva -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/

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Received on Thu Feb 3 00:32:59 2000

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