>Is it possible you could still just do bounded box checking, and depending
[...]
>checking?  (ie, ship on the left hits ship on the right, both facing
>the same direction; do basic "ship A's head hits ship B's tail" routine;
>or something like that...kind of fake that it knows what happened).
I've done this before in a game I never finished on the SNES.  (Bounding box 
hit + the last direction the bullet was moving in + direction of "hit" 
object.)  Worked OK, but wasn't perfect...  I had up to 64 objects and 16 
missiles and I'd drop frame rate at missile #15... Grrrr.
-Clay
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Received on Thu Feb  3 17:39:05 2000
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