RE: Battlezone (repair rant!)

From: John Robertson <jrr_at_flippers.com>
Date: Wed Oct 04 2000 - 13:49:30 EDT

Hmm, maybe we need a Pacific Northwest Vector tournament? Anyone game? I'll
provide space in the shop in Vancouver (that's Canada - the Great White
North - ["Talking to Americans" for those of us that follow 'This Hour has
22 Minutes']) - perhaps someone in Seattle might be more convenient? Would
be fun in the late spring or just after the start of summer school vacation
when business is a little slow...

John :-#)#

At 09:40 AM 10/4/00, Doug Jefferys wrote:
>On Wed, 4 Oct 2000, Rosenzweig, Joel B wrote:
> > >
> > > Anyway, just had to rant a little there. Another day in the life of
> > > collecting 20 year old electronics...
> >
> > That was good. Though I was looking for:
> >
> > 2A) Power up game again in test mode. Beep BEEP.
> > [ ... ]
> > again. Beep BEEP! "No no no, this can't be possible. I just
> > replaced that chip!
>
>ROFL. You just described my experience a few years ago resurrecting
>a Lunar Lander board. Thankfully, I was using sockets for every RAM
>I replaced, and it took me about four or five RAM chips before I got
>a set of 2114s that "liked" the boardset.
>
>The problem was probably a slightly-dodgy buffer chip, but as all my
>RAM is pulled (or desoldered, actually) from boards I picked up at
>surplus stores, I blamed the RAM before I blamed the buffer chips.
>
>As for Red Baron, I had to use a signature analyzer to find the TTL
>chip that had failed. It was just a random piece of glue logic that
>quit, and would have been impossible to find without the signature
>analysis guide. Kudos to Atari for putting the signatures on that
>schematic.
>
>ObVids:
>
>While I'm typing - CA Extreme was awesome. Getting up to the top
>of the final wave on Marble Man was *hard*, but worth the effort.
>
>I believe the secret was to line oneself up on the "diagonals" of
>the grid (i.e. being able to move "straight up" on the screen), thereby
>having sqrt(4+4)=2.82 squares worth of space in which to accelerate with
>the Turbo button and hop over the 2.82 squares of ice, rather than trying
>to accelerate over 2 squares worth fo space and slide up 2 squares of ice.
>
>OK, that's more properly the rasterlist, but hey, there was lots of
>awesome vector stuff at CA extreme too. Very nice to see Alpha One
>beside a Major Havoc!
>
>Later,
>Doug.
>
>--
> dougj |
> @ |
>hwcn.org |
>
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  John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
  Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)
  http://www.flippers.com
         "Old pinballers never die, they just flip out."

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Received on Wed Oct 4 14:09:02 2000

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