Vector development platform (Re: HOAX Star Castle on Aste roids)

From: Jenison Mark-QA3578 <Mark.Jenison_at_motorola.com>
Date: Thu Apr 26 2001 - 10:09:23 EDT

Pulls out his dead horse and starts beating on it...

I still think the Sega G-80 system would be easiest to develop for. I mean, the architecture has been documented significantly by Al Kossow, Clay has some vector editor/viewer tools for it, there are 3 different sound boards for use in development, AND if someone would figure out a way to encode the speech, you could have speech too! Not to mention you don't have to do a lot of ROM/RAM hacking...just populate the EPROM board up to the 48K allowed.

> On Thu, 26 Apr 2001, Brad Gass wrote:
>
> > And, to try to toss a vector nugget in here... Star Castle
> on Asteroids
> > hardware? That's just, well, unnatural :) (But it'd still
> be really cool
> > to see, and even more cool to hear!)
>
> . . . since the multi-asteroids hardware has been talked
> about for so long,
>
> How about Star Castle on Tempest hardware ? Spinner for
> left/right, fire,
> and SuperZap for thrust, and color to boot !
>
> Clay already did the Multi-tempest, I even own one. If
> software hackers want
> to write a game and the multi-asteroids doesn't materialize,
> perhaps someone
> could try this ? Hmm -- hopefully that EPROM on the
> multi-tempest isn't
> SMD, and is easy to swap ?
>
> Not to discourage anything -- Hell, I'm dying to turn MY
> asteroids cocktail
> into an A/AD/LL machine.
>
>
> ==========================================================
> Chris Candreva -- chris@westnet.com -- (914) 967-7816
> WestNet Internet Services of Westchester
> http://www.westnet.com/
>
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Received on Thu Apr 26 10:21:02 2001

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