Re: Speaking of projects:

From: Teaganm <teaganm_at_yahoo.com>
Date: Wed Sep 05 2001 - 19:02:03 EDT

Personally Roy, I think you're insane. Cool idea, but insane.
Just my .02

steve

--- chumblespuzz <chumblespuzz@home.com> wrote:
> Awesome idea. Tempest levels that move/change/undulate as you play.
> Perhaps
> large playfields that scroll.
>
> -roy-
>
> ----- Original Message -----
> From: "Zonn" <zonn@zonn.com>
> To: <vectorlist@synthcom.com>
> Sent: Wednesday, September 05, 2001 2:07 PM
> Subject: Re: VECTOR: Speaking of projects:
>
>
> > On Wed, 5 Sep 2001 13:54:09 -0400 (EDT), "Christopher X. Candreva"
> > <chris@westnet.com> wrote:
> >
> > >
> > >A while back, I think Clay had posted that one idea for a Sega
> multi-sound
> > >was using mp3 chips as in the Rio. I got a new Mouser catalog last
> night,
> > >and one of the ***NEW*** chips listed is an ST mp3 decoder chip. They
> want
> > >around $15 for it -- I'm guessing Clay has a line on something
> cheaper,
> but
> > >I figured I would mention it here just in case.
> > >
> > >Another idea that came up recently: I've been looking for a clock
> for my
> > >gameroom, and had the idea of a 'vector clock', without a clear idea
> of
> what
> > >this would be. I've toyed with everything from just leaving an old
> laptop
> > >set up with something running, to wiring up a microcontroller to run
> my
> > >scope when I'm not using it (but why shorten the life of the scope).
> > >
> > >Mouser lists Dallas Semi clock chips for around $5 - same ones I just
> saw
> on
> > >some old mother boards. So here's an idea for you multi-game makers:
> How
> > >feasable would it be to stick a clock chip on a multi-game project,
> and
> have
> > >a clock for the screensaver of the menu ?
> > >
> > >Tempest with the tubes is what came to mind, this is just a
> free-for-all
> > >idea.
> >
> > How about taking the figure 8 level in Tempest and stretching it to a
> hour
> and
> > minute hands? Then move the hands based on time of day. It would of
> course be
> > playable as it moves (and would be a *lot* more fun if there were also
> a
> second
> > hand. ;^)
> >
> > -Zonn
> >
>
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>
>
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Received on Wed Sep 5 16:04:22 2001

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