BOUNCE vectorlist@synthcom.com: Admin request: /^subject:\s*help\b/i (fwd)

From: Neil Bradley <neil_at_synthcom.com>
Date: Wed Dec 26 2001 - 12:39:18 EST

-->Neil

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Neil Bradley Whoever said "Money can't buy happiness" didn't have
Synthcom Systems, Inc. a lot of money.
ICQ #29402898

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Date: Wed, 26 Dec 2001 08:59:51 -0800 (PST)
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    /^subject:\s*help\b/i

>From vectorlist-owner Wed Dec 26 08:59:50 2001
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Reply-To: "Phil Morris" <phil@morris0.fsnet.co.uk>
From: "Phil Morris" <phil@morris0.fsnet.co.uk>
To: <vectorlist@synthcom.com>
Subject: Help required making a special hacked Lunar Lander/Asteroids adaptor
Date: Wed, 26 Dec 2001 16:40:45 -0000
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As some of you know, I've recently aquired an 'Asteroids' machine which =
started off it's life as a Lunar Lander and has now been 'hacked' to =
play Asteroids. It has been hacked in two ways:

a) the main board has been heavily modified
b) the control panel's wiring harness has had a few wires snipped and =
some effectively re-routed

(the cabinet and photos of the modified main board can be seen here: =
www.morris0.fsnet.co.uk)

Because the hacked Lunar Lander/Asteroids board (from now on I'll refer =
to it as Lunaroids!) is dead and would be a nightmare to diagnose =
(especially for someone with my minimal skills) I intend to plug in a =
'real' Asteroids board and use that instead.

To do this I need to make up a special adaptor to sit between the =
Asteroids boards' male edge connector and the female edge connector on =
the wiring harness (otherwise there's no way it would work correctly as =
some of the inputs are switched around). The adaptor is made from a =
fingerboard with a female edge connector wired to the the other side.

This obviously requires a knowledge of how the existing Lunaroids board =
is wired up, something I have spent MANY hours diagnosing, testing =
continuity, tracing wires through the harness, etc. Finally that =
thankless task has been completed and I have a listing of where each =
wire on the main wiring harness goes to inside the cabinet. Well, almost =
.............

Looking at the pinouts for Asteroids, I have found that I am unsure =
where the following should go: COIN CTR-R (F), PLAYER2 (7), PLAYER1 (J), =
DIAG STEP (K), COIN C (12), RESET (W), INV X (19)

I am unsure how the heck I can figure out where to connect these to - =
after all, the Lunaroids board is dead so I can't exactly press buttons =
and see what happens. How on earth can I figure out these final =
connections? Which ones are *essential* to get the Asteroids board =
working (once it arrives)? I assume INV X and RESET at least, but how =
about PLAYER1 and PLAYER2?

Also, for COIN CTR and COIN there is L (for left?), R (for right?) and C =
.... what is C for?

To save making this message any longer, I have put up a text file =
containing all the pinouts that I've found and where I'm stumped onto my =
web site:

Maybe someone can give me some pointers please? I know it's tricky =
inpossible?) without the actual board, but I'm at a loss myself and am =
hoping that someone can help.

Maybe someone here has a modified board the same as mine and has wired =
up a similar adaptor?

Very many thanks,
Phil

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<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>As some of you know, I've recently =
aquired an=20
'Asteroids' machine which started off it's life as a Lunar Lander and =
has now=20
been 'hacked' to play Asteroids. It has been hacked in two =
ways:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>a) the main board has been heavily=20
modified</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>b) the control panel's wiring harness =
has had a few=20
wires snipped and some effectively re-routed</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>(the cabinet and&nbsp;photos of the =
modified main=20
board can be seen here: <A=20
href=3D"http://www.morris0.fsnet.co.uk">www.morris0.fsnet.co.uk</A>)</FON=
T></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Because the hacked Lunar =
Lander/Asteroids board=20
(from now on&nbsp;I'll refer to it as Lunaroids!) is dead and would be a =

nightmare to diagnose (especially for someone&nbsp;with my minimal =
skills) I=20
intend to plug in a 'real' Asteroids board and use that =
instead.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>To do this I need to make up a special =
adaptor to=20
sit between the Asteroids boards' male edge connector and the female =
edge=20
connector on the wiring harness (otherwise there's no way it would work=20
correctly as some of the inputs are switched around). The adaptor is =
made from a=20
fingerboard with a female edge connector wired to the the other=20
side.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>This obviously requires a knowledge of =
how the=20
existing Lunaroids board is wired up, something I have spent&nbsp;MANY =
hours=20
diagnosing, testing continuity, tracing wires through the harness, etc. =
Finally=20
that thankless task has been completed and I have a listing of where =
each wire=20
on the main wiring harness goes to inside the cabinet. Well, almost=20
.............</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Looking at the pinouts for Asteroids, I =
have found=20
that I am unsure where the following should go: COIN CTR-R (F), PLAYER2 =
(7),=20
PLAYER1 (J), DIAG STEP (K), COIN C (12), RESET (W), INV X =
(19)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I am unsure how the heck I can figure =
out where to=20
connect these to - after all, the Lunaroids board is dead so I can't =
exactly=20
press buttons and see what happens. How on earth can I figure out these =
final=20
connections? Which ones are *essential* to get the Asteroids board =
working (once=20
it arrives)? I assume INV X and RESET at least, but how about PLAYER1 =
and=20
PLAYER2?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Also, for COIN CTR and COIN there is L =
(for left?),=20
R (for right?) and C .... what is C for?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>To save making this message any longer, =
I have put=20
up a text file containing all the pinouts that I've found and where I'm =
stumped=20
onto my web site:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Maybe someone can give me some pointers =
please? I=20
know it's tricky inpossible?) without the actual board, but I'm at a =
loss myself=20
and am hoping that someone can help.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Maybe someone here has a modified board =
the same as=20
mine and has wired up a similar adaptor?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Very many thanks,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Phil</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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