RE: Space Duel Wierdness

From: Stempak Arcadius-ASTEMPA1 <ASTEMPA1_at_motorola.com>
Date: Mon Sep 02 2002 - 16:34:26 EDT

Todd,
^^^^^

 Here is the PINOUT for SPACE DUEL

 
(20)
 
1:GND A:GND
2:+5V B:+5V
3:+22V C:
4:-22V D:
5: E:+10.3V
6:R COIN CTR F:LOCK OUT
7:SELECT LED H:L COIN CTR
8:ROT.L 2 J:START LED
9:SHIELD 2 K:ROT L 1
10:THRUST 1 L:SHIELD 1
11:SELECT M:THRUST 2
12:SW. GND N:SW. GND
13:SW. GND P:
14:SLAM R:
15: S:COIN AUX
16:COIN L T:SELF TEST
17: U:COIN R
18: V:
19: W:
20: X:
21: +SENSE Y:
22: -SENSE Z:
 
(19)
 
1:X GND A:X OUT
2:Y GND B:Y OUT
3:FIRE 1 C:
4:FIRE 2 D:
5:ROT RIGHT 1 E:ROT RIGHT 2
6:START F:
7:RED H:RED GND
8:GREEN J:GREEN GND
9:BLUE K:BLUE GND
10: L:
11:AUD 2 M:AUD GND
12:AUD 1 N:

 

 As well as the DIP SWITCH SETTINGS this GAME::::

DIP Switch at position D4

 8 7 6 5 4 3 2 1 Option
On Off 3 ships per game
Off Off 4 ships per game $
On On 5 ships per game
Off On 6 ships per game
        On Off *Easy game difficulty
        Off Off Normal game difficulty $
        On On Medium game difficulty
        Off On Hard game difficulty
                Off Off English $
                On Off German
                On On Spanish
                Off On French
                                Bonus life granted every:
                        Off On 8,000 points
                        Off Off 10,000 points
                        On Off 15,000 points
                        On On No bonus life

$Manufacturer's suggested settings
*Easy-In the beginning of the first wave, 3 targets appear on the
screen. Targets increase by one in each new wave.
Normal-Space station action is the same as 'Easy'. Fighter action has
4 targets in the beginning of the first wave. Targets increase by 2
in each new wave. Targets move faster and more targets enter.
Medium and Hard-In the beginning of the first wave, 4 targets appear
on the screen. Targets increase by 2 in each new wave. As difficulty
increases, targets move faster, and more targets enter.

Table 1-2 Game Price Options
(Settings of 8-Toggle Switch on Space Duel game PCB at B4)
 8 7 6 5 4 3 2 1 Option
Off On Free play
Off Off *1 coin for 1 game (or 1 player) $
On On 1 coin for 2 game (or 2 players)
On Off 2 coins for 1 game (or 1 player)
        Off Off Right coin mech x 1 $
        On Off Right coin mech x 4
        Off On Right coin mech x 5
        On On Right coin mech x 6
                Off Left coin mech x 1 $
                On Left coin mech x 2
                    Off Off Off No bonus coins $
                    Off On Off For every 4 coins, game logic adds 1 more
coin
                    On On Off For every 4 coins, game logic adds 2 more
coin
                    Off On On For every 5 coins, game logic adds 1 more
coin
                    On Off On**For every 3 coins, game logic adds 1 more
coin

$Manufacturer's suggested settings
*To charge by game: Toggle switch 4 at PCB location P10/11 to "on."
 To charge by player: Toggle switch 4 at PCB location P10/11 ot "off."
**In operator Information Display, this option displays same as no bonus.

 Hope the above helps you out, as I have never heard of such a problem.

Arcadius.......... :-)

-----Original Message-----
From: T Bordelon [mailto:tmbordelon@cox.net]
Sent: Monday, September 02, 2002 2:59 PM
To: vectorlist@synthcom.com
Subject: VECTOR: Space Duel Wierdness

My Space Duel has been sitting idle for about a year. I powered it
up today and observed something strange.. Instead of getting off my
rear,
I'll ask if anyone else knows whats up..

Screen is upside down and all switches are unresponsive (coin, test sw,
etc).

Where is the cocktail mode switch? Didn't see it in the manual.

Thanks!

Todd

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Received on Mon Sep 2 13:55:29 2002

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