RE: Asteroids Deluxe in an FPGA

From: Hendrix, Jeff <Jeff_Hendrix_at_maxtor.com>
Date: Thu Jun 24 2004 - 19:11:31 EDT

Someone should do this for cinematronics hardware

-----Original Message-----
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of Jeff Sanders
Knology
Sent: Thursday, June 24, 2004 4:36 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: Asteroids Deluxe in an FPGA

Would it ever be conceivable or feasible to make an FPGA-based kit that
could go in a vector cabinet and drive a real vector monitor? Would a
micro-based system be simpler?

My desire is to keep as much of the mystique of the games alive and
there's probably a lot of people with dead vector game cabinets that
would pay $100 for a kit to bring their cabinet back to life without
having to deal with twitchy/crusty original game PCB hardware.

Just a thought,

Jeff S.

----- Original Message -----
From: "ehenciak" <ehenciak@comcast.net>
To: <vectorlist@vectorlist.org>
Sent: Thursday, June 24, 2004 4:43 PM
Subject: RE: VECTOR: Asteroids Deluxe in an FPGA

> I can vouch for Pac Man working :) ... I got it to run on a Virtex II
> PRO development kit @ a nearby university. I was thinking about
> embedding it
in
> a design @ work as well (just for kicks...the footprint is rather
> small
when
> using Virtex II PRO 40s :) ).
>
> The biggest problem with all these FPGA designs is COST!!! The
> developer
is
> using a Virtex FPGA which is rather cost prohibitive for the casual
> user. However, if Xilinx ever releases their Spartan IIIs in sizes
> other than their 50 or 1000, you might be able to get a dev. kit for
> under $100
that'll
> handle these designs. A Spartan III 200 is supposed to be well under
> $20
in
> low qty....the FPGA config PROM will be $3.
>
> Ed
>
>
> -----Original Message-----
> From: owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org] On Behalf Of Mark Shostak
> Sent: Thursday, June 24, 2004 3:28 PM
> To: vectorlist@vectorlist.org
> Subject: Re: VECTOR: Asteroids Deluxe in an FPGA
>
> What's the point? It's rater.
>
> btw, has anyone besides the designer actually gotten any of this to
> work? There doesn't seem to be a whole lot of documentation.
>
> On Wed, Jun 23, 2004 at 04:08:14PM -0500, Tom McClintock wrote:
> > I guess the other Atari B&W vector games can't be too far off, eh?
> > :)
> >
> > http://home.freeuk.com/fpgaarcade/ast_main.htm
> >
> >
> >
> > tm
> >
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Received on Thu Jun 24 19:10:16 2004

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