Re: Star Wars "bloom" problem with a twist:Update

From: <Paul.Tonizzo_at_sybase.com>
Date: Tue Mar 29 2005 - 11:11:32 EST

My experience with a blooming problem has been that the HV board was the
problem.
My game bloomed in test mode when the grid was displayed.
It could be a tube issue but I'm more inclined to say it is an HV problem.

Paul

                                                                           
             Tom Bombaci
             <bombaci@gmail.co
             m> To
             Sent by: vectorlist@vectorlist.org
             owner-vectorlist@ cc
             vectorlist.org
                                                                   Subject
                                       Re: VECTOR: Star Wars "bloom"
             03/29/2005 10:14 problem with a twist:Update
             AM
                                                                           
                                                                           
             Please respond to
             vectorlist@vector
                 list.org
                                                                           
                                                                           

The picture does not bloom in test mode when the grid is shown. The
image is stretched a bit to the right, however.

One thing I did notice, when I turned on the machine, the screen was
bloomed then it snapped back into place. Also, it takes a decent
amount of time for the image to come up on screen on initial power
up.(about 15 seconds) Could the tube have problems?

Regards,
Tom

On Tue, 29 Mar 2005 08:00:22 -0500, Paul.Tonizzo@sybase.com
<Paul.Tonizzo@sybase.com> wrote:
>
> Does the picture bloom in test mode when the grid is shown?
>
> Paul
>
> Tom Bombaci
> <bombaci@gmail.co
> m>
To
> Sent by: vectorlist@vectorlist.org
> owner-vectorlist@
cc
> vectorlist.org
>
Subject
> VECTOR: Star Wars "bloom" problem
> 03/28/2005 10:12 with a twist:Update
> PM
>
> Please respond to
> vectorlist@vector
> list.org
>
>
> After reading through the archives again, I came upon a suggestion to
> replace the fuse holder. I just replaced it and all of the fuses. I
> still have the bloom (haven't applied the suggested mods as of yet),
> but the brightness now remains the same after the Death Star
> explosion. It isn't until the third wave that the screen starts to get
> dim during a massive dog fight with most of the screen filled with
> images of blasts and tie fighters. My next step is to replace the
> large blue CAP on the power brick.
>
> Regards,
> Tom
>
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Received on Tue Mar 29 11:11:38 2005

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