Re[6]: Cocktail BZ

From: peter jones <highwayman2000_at_mail.ru>
Date: Sun Jul 10 2005 - 02:23:33 EDT

-----Original Message-----
From: Peter Pan <purdywebmaster@yahoo.co.uk>
To: vectorlist@vectorlist.org
Date: Sat, 9 Jul 2005 13:10:21 +0100 (BST)
Subject: Re: Re[4]: VECTOR: Cocktail BZ

>
>
> >> That's not the problem, the problem is the 6502
> code
> >> for the cocktail BZ is broken, it doesn't work in
> >> two player mode properly.
>
> > can you be a bit more specific?
>
> First problem I remember is that as soon as there is
> enough credit for a 2 player game, or free play, the
> sound comes on with a continuous explosion sound. I
> can't remember if it continues through the game.
>
> Pete.

i'll look at that, it could be that the missing circuit that flips the controls/video is controlled by a signal that normally is used for sound.

afterall, the pokey chips do contain the inputs/outputs and audio in the same chip.

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Received on Sun Jul 10 02:23:37 2005

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