Re: Speaking of multigame, A/AD/LL?

From: Scott Caldwell <scottcaldwell_at_sbcglobal.net>
Date: Wed Apr 18 2007 - 19:57:43 EDT

Scott, that sounds awesome!

Scott C.

Scott Brasington wrote:
> Sean McLachlan wrote:
>
>> Scott Brasington wrote:
>>
>> Would you mind cluing us in how the LL thrust control will work? Thrust
>> button for increase thrust, and the Fire button for decrease thrust?
>>
>>
> It is configurable from the configuration settings menu. There are 3 basic
> types with various sensitivity settings.
>
> There is single button thrust mode similar to how asteroids works, as you
> hold thrust button it adds thrust, when you not pressing it, it subtracts thrust.
>
> There is a two button mode, one to button increase it, one to decrease it.
>
> And there there is a 3rd mode called 'external' where an external D-to-A type
> circuit could be interfaced to the kit via a header allowing analog control.
> One of my beta testers developed a prototype that does just that.
>
> For each of the single button and dual button thrust modes there are about
> 6 to 8 different sensitivity settings you can select. These are still being
> tweaked, but the goal is to provide various rates at how fast these buttons
> add or remove to the emulated thrust.
>
> I also added a nice user interface for selecting the mission, since the original
> game had external mission lamps to indicate the current mission, with the
> multigame it will show a picture and text describing the current mission.
> As well the freeplay interaction with attract mode was improved and is also
> tied into the mission select display. I haven't finished the documentation
> and screen shots for this yet.
>
> -Scott
>
>
>
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Received on Wed Apr 18 19:56:58 2007

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