Re: Omega Race speed

From: Mathis Rosenhauer <rosenhauer_at_dkrz.de>
Date: Fri Aug 08 2008 - 02:53:05 EDT

The INT rate affects game speed. If you don't have 244Hz on pin 16 of the
Z80 you should check the counters at S5 and R6.

Mathis

andre wrote:
> Finally got around to this and replaced the 161 counter on the clock circuit and still is the same speed.. Any other part that would affect the clock rate?
>
>
> --- On Thu, 6/5/08, Jess Askey <jess@askey.org> wrote:
>
>> From: Jess Askey <jess@askey.org>
>> Subject: Re: VECTOR: Omega Race speed
>> To: vectorlist@vectorlist.org
>> Date: Thursday, June 5, 2008, 9:44 PM
>> I bet that the 12MHz is divided down with a counter... if
>> the counter
>> failed, one of the lower BCD outputs may be pulsing at the
>> wrong rate.
>> Take a look at the clock pin on the actual CPU with a
>> frequency counter
>> (or calculate it with a scope) and I bet you will see that
>> the CPU's are
>> running at different clock rates.
>>
>> andre wrote:
>>> Have an odd issue.. I have 2 OR pcb sets. I am having
>> some issues with a G05-802 so I swapped in the one set (I
>> was going to sell it) to make sure what the problem was was
>> not gameboard related.. But the set I put in there seems to
>> run about 20% faster than the 'keeper' set I have.
>> The fast set has a 12Mhz crystal, while the 'slow'
>> set has a 12.09Mhz crystal (both new). Other than that both
>> sets work fine, no errors. What could possible cause faster
>> game speed? The sound speed sounds normal, and when the pod
>> changes into the spinning cross it almost hickups to keep up
>> to its speed. That spinning thing also seems to appear
>> faster in the first frame than the other game. Dip-switches
>> are set the same..
>>> ????????????
>>>
>>>
>>>
>>>
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>
>
>
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Received on Fri Aug 8 02:53:11 2008

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