Re: Problem with Space War - game stuck at 0:01 time

From: John Robertson <pinball_at_telus.net>
Date: Wed Sep 22 2010 - 17:05:40 EDT

Alex Yeckley wrote:
>
> Idea: request airfare to Tasmania.
>
I'll suggest that and see what happens...do I hear laughing?

Darn.

John ;-#)#
>
>
>
> *From:* owner-vectorlist@vectorlist.org
> [mailto:owner-vectorlist@vectorlist.org] *On Behalf Of *John Robertson
> *Sent:* Wednesday, September 22, 2010 2:59 PM
> *To:* vectorlist@vectorlist.org
> *Subject:* VECTOR: Problem with Space War - game stuck at 0:01 time
>
>
>
> Trying to diagnose this remotely (game is at a museum in Tazmania!).
> Here is what my customer said:
>
> /Space Wars - Has started to play up, the time stays at 0:01 and the
> two scores flash wildly. The ships react to the buttons but stay in
> the default positions, adding credits does nothing. Sometimes when the
> power is cycled it will reset but tends to cut games short going to
> 0:01 then to 0:00. The red led on the board flickers./
>
> He has tried reseating the ICs, checked coin switch and 5VDC. I
> suspect this is a board level problem and he will have to send the
> board back to me for repair, but was wondering if anyone has any other
> ideas...
>
> John :-#)#
>
> --
> John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
> Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, VideoGames)
> www.flippers.com <http://www.flippers.com>
> "Old pinballers never die, they just flip out"

-- 
John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 
Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, VideoGames)
                 www.flippers.com 
"Old pinballers never die, they just flip out"
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Received on Wed Sep 22 17:05:45 2010

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