Re: Star Wars auto centering?

From: Mark Jenison <jenison_at_enteract.com>
Date: Tue Dec 06 2011 - 20:43:48 EST

Altan,

Yes, I remember your write up; I need to do this to mine, as mine has an
early version of the Clay Cowgill ESB/SW multigame that exhibits NVRAM issue
when switching between games and between power cycles. Thanks for the
reference link!

----- Original Message -----
From: "Altan (GAPAS)" <pinball@aaarfamily.com>
To: <vectorlist@vectorlist.org>
Sent: Tuesday, December 06, 2011 6:47 AM
Subject: Re: VECTOR: Star Wars auto centering?

Initially my Star Wars needed to be calibrated each power cycle. However,
I ultimately correlated it to having problematic NVRAM writes. Once I got
my NVRAM working correctly, such as successfully writing using the stored
energy in caps when the machine transitions of power on to power off, I no
longer need to recal each power cycle.

Maybe I'm lucky --- I've certainly heard many people say it's normal to
require recalibration on power cycles -- but I don't anymore.

Do you have a stock SW or one with a kit?

Some info about my SW exercise is on my website @ www.aaarpinball.com

… Altan

On Dec 6, 2011, at 1:23 AM, Mark Jenison wrote:

> Hi all,
>
> This is more of an academic exercise than anything, but...
>
> One thing that I've seen asked a lot about is "Why is my Star Wars
> crosshairs off center when I start up the game?". It got me thinking...
>
> A plug and play solution might be a small circuit board that sat between
> the yoke connector and the harness connector that constantly monitored the
> pot values, storing away the max and mins (A/D converter) to battery
> backed ram. Turn the game off. Turn the game back on, and after a short
> delay, the circuit board would automatically output the mins and maxes
> that it had stored (D/A converter). That'd mean it would have to
> temporarily block the actual pot values from going to the board.
>
> Of course, this gets all messy if the Star Wars auto calibration logic
> only works during game mode; then the board would have to know you're in
> game mode, and the user would see a "ghost" moving their controller for a
> few moments.
>
> Yeah, it's late :)
>
> --
> Mark Jenison
>
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Received on Tue Dec 6 20:39:50 2011

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