RE: ZVG firmware / the future of ZVG

From: Clay Cowgill <c.cowgill_at_comcast.net>
Date: Thu Apr 19 2012 - 23:52:00 EDT

> Clay, Sounds like you have put some thought into this..
>
> Have you actually been working on a stand alone multi vector
> or a ZVG type vector interface?

Yeah, as Zonn alluded to, this has been on the "approaching two decades now"
to-do list. ;-) I've actually lost count how many different designs I've
"decided" on and then changed. ;-) While I had a couple of (I thought)
clever digital vector generators, I ultimately wound up with something quite
close to Zonn's Cinematronics-like setup. (From a game emulation
standpoint, the Cinematronics style VG is easier to deal with, IMHO. If I
was making something that was vector, but no need to run old code I'd
probably go digital.)

When Zonn said the ZVG run was done, I decided to blow the dust off my
hardware (and refresh it for "current technology") and talked Neil into
doing the software side. It's a stand alone multi-vector emulator platform.
Plugs directly into an existing cabinet. We're doing hardware validation
and firmware development at the moment. Neil already has the vast majority
of the software written though, so once I get caught up on the HW stuff it
might actually come to life pretty quick...

-Clay

---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Thu Apr 19 23:53:07 2012

This archive was generated by hypermail 2.1.8 : Fri Apr 20 2012 - 03:50:01 EDT