RE: free play coin up circuit.

From: Kevin Moore <talon.k_at_gmail.com>
Date: Sun May 27 2012 - 11:06:57 EDT

The main reason for this is not for me. Its for people who have no
experience with games. They can barely figure out to press p1 to get the
game going. So the less complicated I make it the better. If it was for me
I have no problems just opening the coin door. But when. You have 100 guest
at a party I don't want to have to e/plain oh you have to push this hidden
button first then this button. Its fun enough explaining how to start a
pinball game.

Kevin
 On May 27, 2012 9:57 AM, "Sam Zehr" <samzehr@comcast.net> wrote:

> Don’t know if this is applicable, but on most games I used to own, I would
> take out the coin mech, and put a microswitch in so it was activated by
> the coin return mechanism, and wire that to the coin input. Worked
> especially well on Bally style doors like Pac-Man****
>
> ** **
>
> Sam****
>
> ** **
>
> *From:* owner-vectorlist@vectorlist.org [mailto:
> owner-vectorlist@vectorlist.org] *On Behalf Of *zittware@sbcglobal.net
> *Sent:* Saturday, May 26, 2012 4:06 PM
> *To:* vectorlist@vectorlist.org
> *Subject:* Re: VECTOR: free play coin up circuit.****
>
> ** **
>
> It does; however, that feature can be disabled by jumper.****
>
> ****
>
> *From:* Kevin Moore <talon.k@gmail.com> ****
>
> *Sent:* Saturday, May 26, 2012 3:24 PM****
>
> *To:* vectorlist@vectorlist.org ****
>
> *Subject:* Re: VECTOR: free play coin up circuit.****
>
> John doesn't yours add a credit on power up? If so that would change the
> attract mode on some games to be a static waiting for p1 or p2 screen.****
>
> Kevin ****
>
> On May 26, 2012 2:53 PM, "Zitt Zitterkopf" <zittware@hotmail.com> wrote:**
> **
>
> Kevin,****
>
> I designed a 555 timer circuit a couple of months ago:****
>
> http://pinball-mods.com/blogs/?p=155****
>
> I used it on the Captain’s chair for Texas Pinball Fest this March.****
>
> ****
>
> It’s open source. I imagine it could be adapted to credit two players. In
> “volume” the components should be cheaper.****
>
> John****
>
> ****
>
> *From:* Kevin Moore <talon.k@gmail.com> ****
>
> *Sent:* Saturday, May 26, 2012 8:46 AM****
>
> *To:* vectorlist@vectorlist.org ****
>
> *Subject:* Re: VECTOR: free play coin up circuit.****
>
> Thanks for the link but id rather not spend the amount of money it would
> take to get 10 of those. Id rather build something.****
>
> Kevin ****
>
> On May 26, 2012 8:31 AM, "Mark Jenison" <eliminator4player@gmail.com>
> wrote:****
>
> http://www.onecircuit.com/node/41****
>
> There are also people that provide rom hacks for those games that don't
> have freeplay.****
>
> Also, some games don't even have start buttons (pole position, eliminator
> 4player), so either a romhack or separate physical switch is needed.****
>
> On May 26, 2012 7:20 AM, "Kevin Moore" <talon.k@gmail.com> wrote:****
>
> Sorry for those on both lists if you get this twice. ****
>
> ****
>
> I'm wondering if anyone has built a coin up circuit for games that don't
> have free play. ****
>
> ****
>
> So when P1 is pressed it adds a coin and starts a game. ****
>
> When P2 is press it adds two coins and starts a game. ****
>
> ****
>
> I'm not much of a designer of circuits, and I figure there is probably
> some timing that needs to be worked out between coin pulses and 1up. ****
>
> ****
>
> Thanks, ****
>
>
> Kevin****
>
> ****
>

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Received on Sun May 27 11:07:10 2012

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