Re: Star Wars Tie fighter issues

From: vectorlist-steve <vectorlist_at_arcadehacking.com>
Date: Thu Aug 02 2012 - 16:00:42 EDT

I just watched the video a second time and you can clearly see the stars
instantly spread out just as the tie fighters expand in size right at
the 11 second mark. The jumbo sized objects also return to normal at
47 seconds in. Interesting!

On 8/2/2012 12:54 PM, vectorlist-steve wrote:
> Video shows not only the tie fighters having issues but possibly the
> death start and trench too. It really looks like a scaling issue but
> it recovered a few seconds into the trench run. Hummmm
>
>
> On 8/2/2012 12:48 PM, Kevin Moore wrote:
>> Ok enough about Battlezone headers hacks etc. Let's get back to this
>> Star Wars board.
>>
>> Here's the video incase you haven't already seen it, or as a refresher.
>>
>> http://www.youtube.com/watch?v=XiKbXX4T8ew
>>
>> Break down.
>>
>> Voltages good.
>> Swapped out with known good main board no more problem. So problem
>> follows Main board.
>>
>> Self tests do no indicate any problems. Hardware, Matrix, or Scaling.
>>
>> So far I have replaced Prom sockets, CPU sockets.
>> Have verified Proms, and replaced JIC
>> Replaced all Ram JIC.
>> Swapped out and checked all Eproms.
>>
>> So unless I'm missing something else easy all the easy stuff is done.
>>
>> Does it cold, does it hot. No waiting for the game to warm up for
>> this to happen. Very repeatable.
>>
>> Attract mode works fine. Once you pick a level, and start Stars look
>> good, but as soon as the first Tie appears they go into like a slow
>> motion movement, and it causes a slight rainbow color affect on the
>> monitor. I believe because it's trying to over drive the monitor.
>>
>> Kevin
>>
>
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Received on Thu Aug 2 16:00:48 2012

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