Re: Sidam Asterock wont coin up

From: Andrew Welburn <andy_at_andysarcade.net>
Date: Fri Oct 12 2012 - 19:22:12 EDT

As mentioned in a previous post, you need 23v DC unregulated to trigger the inputs 5v won't do it.. 12v just about does it, but I'm using the proper 23vdc for the inputs...

The schems and wiring diagram are scanned and online, you'll see how it's wired on there, I have it all correct...

I might just end up sending the Pcb back to the owner to try in his cab, but there is no reason this shouldn't be working on the bench the way I have it wired, hence my post...

Sidam also uses this wacky 23v for inputs on Explorer and Missile Storm.. I haven't looked at my Sidam centipede, but I bet that does too, those wacky Italians.

Andrew Welburn (mobile)
www.andys-arcade.com

On 12 Oct 2012, at 22:48, Andre Huijts <a.huijts@upcmail.nl> wrote:

> Hey I happen to own a working Asterock :)
>
> I remember that this has puzzled Andreas who fixed my Asterock boardset too. He repaired it up to working attract mode but couldn't coin it up whatever he tried. In the end, he just shipped it back to me in the hope that it would just work in the cabinet. Which it indeed did, and still does.....
>
> The inputs of Asterock expect a +5V instead of a shorting to the GND !! However, we knew this but still Andreas couldn't credit it when he shorted +5V to the inputs.........
>
> I never investigated it further because well....it works in the cab....:)
>
> I do assume you have the schematics ?
>
> Verstuurd vanaf mijn iPad
>
> Op 12 okt. 2012 om 23:35 heeft Andrew Welburn <andy@andysarcade.net> het volgende geschreven:
>
>> Yes indeed, all roms verify with the ones in Mame. Verified in-circuit with crc32's.
>>
>> Andrew Welburn (mobile)
>> www.andys-arcade.com
>>
>> On 12 Oct 2012, at 22:06, vectorlist-steve <vectorlist@arcadehacking.com> wrote:
>>
>>> Andy,
>>>
>>> Have you verified your roms/eproms ?
>>>
>>>
>>> On 10/12/2012 2:02 PM, Andrew Welburn wrote:
>>>> All inputs operate properly, slam, diag step, test, hyper, rot left, rot right, thrust fire, start1, start2.. Each one beeps as an input in test mode, as well as reads properly at its correct address through the cpu socket (on my fluke) none are stuck...
>>>>
>>>> Andrew Welburn (mobile)
>>>> www.andys-arcade.com
>>>

---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Fri Oct 12 19:22:09 2012

This archive was generated by hypermail 2.1.8 : Tue Oct 30 2012 - 14:50:00 EDT