Re: Changing the frequency of games to sync to movie cameras...

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Sun May 03 2009 - 12:34:26 EDT

The key words here are "LCD monitor". I can usually see the flicker on
CRT monitors, but LCDs don't seem to have it. Try it with an LCD and
see what happens.

Christopher X. Candreva wrote:
> On Sat, 2 May 2009, John Robertson wrote:
>
>
>> Film cameras work at 24 frames/second, whereas video games are 30/second. I
>> should be able to change the clock crystal to reduce the speed to 24 frames,
>> but will the game play speed seem that much slower - I suspect it will.
>>
>
> I don't think it's that simple. I don't know how raster video out works, so
> I'm not sure if just changing a crystal will change the sync. However, the
> monitor itself in all likelyhood won't sync at 24hz, based on what a big
> deal it was when NEC introducted the MultiSync monitor.
>
> I seem to recall this being a problem for a long time, and why so many
> movies featured Vector games. (Then again, WarGames did solve this problem
> at least for Galaga).
>
> Today, it may be easier to rig up MAME running with the scanlines effect on
> an LCD monitor inside the cab.
>
>
> ==========================================================
> Chris Candreva -- chris@westnet.com -- (914) 948-3162
> WestNet Internet Services of Westchester
> http://www.westnet.com/
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Received on Sun May 3 12:34:48 2009

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