Re: CineSound Samples

From: Paul Kahler <phkahler_at_Oakland.edu>
Date: Tue Jul 22 1997 - 18:34:14 EDT

> Yeah, that's my plan for the sound board (Using a Crystal DSP and DAC, of course :) )
>
> Getting samples out of a Cinematronics sound board should be pretty easy -- All of the sounds in Star Castle have digital enables. Basically, the motherboard just sends a signal that says "Enable the loud explosion" and you get your loud explosion.

I'm very much aware of how most of the sound boards work (I should have been
here when you guys were discussing it :-)

> There are 8 different frequencies of the background noise. There is a circuit in that section that makes the transition from one to another a smooth one. In a discussion about this a few weeks ago, we concluded that this could easily be done with softw> are, using pitch bend. Just sample all 8 frequencies of background noise....

Why use pitch bend? Can't you just simulate the decay of the RC circuit and
spit out the appropriate frequency square wave? Am I confused? does it
produce something other than a square wave? This is similar to what you'll
need to do for the music circuits - generate a square wave of the correct
frequency.

> If you don't have a Star Castle sound board, I'm sure there's someone out there that does (I don't at the moment.) It's really not all taht rare, and the sound boards are usually working, even if the motherboards aren't...

Cinematronics stuff is very hard to come by in Michigan. I don't have a
working setup - just a pile of motherboards and 1 or 2 sound boards.

So who's got a Star Castle sound board I could borrow for sampling?

Thanks,

-- 
 ___   __   _   _  _
|   \ /  \ | | | || |       phkahler@oakland.edu     Engineer/Programmer
|  _/| || || |_| || |__     " What makes someone care so much?
|_|  |_||_| \___/ |____)      for things another man can just ignore. " -S.H.
Received on Tue Jul 22 14:31:17 1997

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