Re: 6809 assembler and dasm question

From: Anders Knudsen <anders_knudsen_at_btc.adaptec.com>
Date: Sun Apr 12 1998 - 19:46:11 EDT

At 11:16 PM 4/11/98 -0600, Jess wrote:
>>
>I can send you a version of Sean's 6809DASM that doesn't print out the
>address.
>I really like his DASM beacuse it is very versitile with labels and
>comments.
>Im in the process (ooh, so many processes) of writing up a 6502 Software
>development
>kit for windows. It will allow you to read in binary data files (best to
>paste all
>ROM images for one game together into a big mega-file), disassemble them
>into opcodes,
>allow you to edit the source to your hearts content and then compile it
>all back into
>a binary file fit for burning. I want to make it table based so that I
>can easily port
>it to other processors (mostly the 68xx series since I work with
>Williams Pins as well).
>This will be a major development and Im hoping that it will actually
>lead to people 'creating'
>their own games for hardware platforms such as Tempest, Star Wars and
>Space Duel. Paul...
>maybe you can make your dream come true! :-)
>  Im writing the whole thing in C++ builder so you mac guys will be left
>out but I will hapily give
>you the source if you want.
>
>  jess
Are you actually going to use object based C++ (I hate C++)? Normal C is so
much easier to read/debug/port. Just my opinion though.
As far as leaving "Mac guys" out, the raw code could be ported. Now if
everyone
would just use Metrowerks CodeWarrior...;-)
-Anders.
Received on Sun Apr 12 16:48:08 1998

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