RE: Redesign of boards...

From: Clay Cowgill <ClayC_at_diamondmm.com>
Date: Fri Jun 05 1998 - 15:59:38 EDT

> "From what I learned about the WG it's basically pretty happy as long
> as
> you don't "instantly" reposition the beam farther than 1/2 of a screen
> axis away."
>
> Have you ever looked at the deflection circuit itself to see if there
> may be too much slew rate limiting in the driver circuits?
>
Hmmmm. No, not specifically. I figured that a hardware fix for the
6100 wouldn't be easy (although I do still want to compare a 6400
performance-wise). I did a bunch of measurements and experiments while
writing the Sega Multigame menu system and it always came down to that
the monitor really wanted "AVG" like behavior.

Some games like Star Wars have a lot of long lines-- but I think they
effectively drop the frame rate to give more time to the AVG. (although
maybe that's an artifact of the throughput of the matrix processor being
limited?)

-Clay
Received on Fri Jun 5 13:01:40 1998

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:38 EDT