Re: Space Duel...

From: Doug Jefferys <djeffery_at_multipath.com>
Date: Tue Sep 29 1998 - 13:51:59 EDT

Once upon a time, Clay Cowgill wrote:
>
> When there's a (lot) of objects on the screen, if you shoot a medium or
> large object the machine makes a little "bip" noise and the object
> completely disappears. I guess there aren't an open slots in the object
> list so it can't fork off two smaller shapes. Anyone else notice that?

Not on Space Duel, but I'm pretty sure that the same thing can happen
on Asteroids. Try (on a higher wave with lots of "big rocks") splitting
everything down into little rocks before shooting any little rocks.
I seem to recall (this was about 3-4 years ago) that the medium-size
rocks will eventually start vanishing of their own accord.

> (Obligatory whining: I hate those little "plus sign" guys that you
> have to shoot like 10 times before they die. :-( I might have to
> disassemble the source and just remove that feature. Maybe use the
> extra objects for a deeper bullet queue or something. *grin*)

ObHack:
Did that to Asteroids. I get five bullets, the saucer gets one.
Makes saucer-hunting a lot easier :-)

ObHack^2:
If you have enough ships to go well across the end of the screen, the
game starts to slow down as it's spending all its time drawing your
ships. I've forgotten (hmm, this weekend I'll check) if it actually
attempts to overdrive the monitor by *drawing* off the edge of the
physical screen, or if it just cuts out at 1024 "vector pixels".

ObHack^3:
Yeah, one of these days I'll document all these hacks and release
'em to the rest of the world :-)

Later,
Doug.

-- 
Douglas W. Jefferys           | 
Star Data Systems             | 
Email: djefferys@stardata.ca  |
Received on Tue Sep 29 12:52:55 1998

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