RE: Lunar Lander Test Mode? Anyone?

From: jeff hendrix <jhendrix_at_quark.com>
Date: Wed Feb 17 1999 - 15:56:48 EST

I'll check my Lunar Lander tonight.

Clay, what kind of hack will be required to read the analog input (thrust)
on an asteroids board?
I remember comparing an asteroids board and a LL board several months ago
and thought it shouldn't be too hard to hack an asteroids to run LL.

-jeff

-----Original Message-----
From: owner-vectorlist@mcfeeley.cc.utexas.edu
[mailto:owner-vectorlist@mcfeeley.cc.utexas.edu]On Behalf Of Clay
Cowgill
Sent: Wednesday, February 17, 1999 1:41 PM
To: 'vectorlist@mcfeeley.cc.utexas.edu'
Subject: Lunar Lander Test Mode? Anyone?

Somebody must know something about this... Does Lunar Lander display
anything in its test mode? Or does it just blink LED's? What does LED
blinking mean?

The only docs I have are some "preliminary test procedure" stuff from
Atari (non released), but they seem to indicate a cross-hatch is
displayed. The only problem is that MAME doesn't show a cross hatch
(but it looks like test mode might be broken in MAME) nor does my
Asteroids board running Lunar Lander code. Thing is, I don't know if
that's right or not! Anyone have a Lunar Lander they can flick into
test mode and tell me what happens?

Thanks,
-Clay
Received on Wed Feb 17 14:59:08 1999

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