Re: Lunar Lander on Asteroids. :-)

From: Aaron Howald <Ahowald_at_bilbo.w-link.net>
Date: Tue Feb 23 1999 - 03:45:18 EST

-----Original Message-----
From: MKDUD@aol.com <MKDUD@aol.com>
To: vectorlist@mcfeeley.cc.utexas.edu <vectorlist@mcfeeley.cc.utexas.edu>
Date: Monday, February 22, 1999 8:32 PM
Subject: Re: Lunar Lander on Asteroids. :-)

>In a message dated 2/22/99 12:45:24 PM Eastern Standard Time,
ray@Agouron.COM
>writes:
>
><< Fuel counter (a la Gravitar, Space War, and LL):
> Burn fuel when thrust
> Burn larger amount of fuel when you fire
> Replentish fuel at the end of each wave
> Carry over spare fuel to next level
> You float helplessly when fuel runs out
> Bonus:
> When you kill a saucer, it leaves little fuel pod behind
> You pick it up when you run over it.
> If a rock hits it, it does a lot of damage to all the local rocks (and
> you ;-) >>
>
>Plus, how about bonus pts for remaining fuel at the end of each wave?
>
>>>Bouncing rocks
> When big rocks collide, they split and bounce
> When small rocks collide, they just bounce<<
>
>I really like this idea! I'm wondering why they didn't think of this on the
>modern Playstation Asteroids?? Great idea, Ray!
>
Or gravity between rocks, shots, etc...
or turn off the screen wrap for your ship and shots-bounce off edges
or limit ship range to center 1/3 of screen-must fight from there..
 hey! whoever does this,
allow all of these ideas to be selectable and optional, like the 2600
asteroids-you know, mix and match things as whims desire!
My vote is for 2-player mode-at the same time! Hits on the other player
"stuns" him for 1 second...the possibilites are endless!

Dreaming of rocks....
   Aaron Howald
ahowald@w-link.net
Received on Tue Feb 23 02:40:19 1999

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