Re: Tempest Multigame (behaviour)

From: Zonn <zonn_at_zonn.com>
Date: Mon May 25 1998 - 19:55:28 EDT

On Tue, 25 May 1999 16:46:40 -0700, you wrote:

>Anyone see any use in being able to deliberately set high score values
>(or time in play/credits) for Tempest? I figured out all the data in the
>EAROM and can change it at will now...

I want people who see my scores to believe them. If they can go to a
menu and change high scores, then having your name on the high score
list wouldn't mean much. I'm sure this is why high scores are not
saved in the test/free play modes.

-Zonn
Received on Tue May 25 18:55:38 1999

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:32:12 EDT