Re: Tempest/Vector Breakout (was Tempest Multigame)

From: chumblespuzz <chumblespuzz_at_home.com>
Date: Thu May 27 1999 - 19:50:49 EDT

Why not have only two inputs and 3 outputs? Two inputs for the start
buttons, one output for the coin switch, one output each for the start
button circuits.

Pressing the 1 Player start button first closes the coin switch and then
(250 ms later) closes the start circuit. The 2 player start button closes
the coin switch twice and then the start circuit.

(Uh oh.... could this be a new project?)
-roy-

-----Original Message-----
From: Clay Cowgill <ClayC@diamondmm.com>
To: 'vectorlist@mcfeeley.cc.utexas.edu' <vectorlist@mcfeeley.cc.utexas.edu>
Date: Thursday, May 27, 1999 7:44 PM
Subject: RE: Tempest/Vector Breakout (was Tempest Multigame)

>> Far to may of the classic games brought up a " Press Start " screen
>> after inserting a coin, robing
>> on lookers of the classic attractions of the demo screens, Hi scores
>> etc.
>>
>It wouldn't take much to make a little board like the "reset adapter"
> from the Tempest Multigame that would take between 2 and 6 logic level
>switch inputs and close a relay when they're all "closed". Just hook it
>up to a selection of switches that are not likely to be pressed during
>game play and tie the relay output to the coin switch. Add credits
>without dropping quarters, turning on free play, modifying the cabinet,
>etc.
>
>Some (most?) games probably work if you tie the start buttons to the
>credit switch too...
>
>-Clay
>
Received on Thu May 27 18:50:48 1999

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