Re: vector programming...

From: Zonn <zonn_at_zonn.com>
Date: Mon Oct 04 1999 - 18:21:42 EDT

On Mon, 4 Oct 1999 17:03:41 -0500 (CDT), you wrote:

>> Well, I'd blame that on the implementation - not on the language. As
>> someone who has authored a multi-game emulator, I do know there are better
>> methods of organization. In Retrocade...
>
>Uh, oh. You shouldn't have said that! :)
>I looked around for the Retrocade source before trying to bug you.
>
>Do you have anything that gives an insight on how the EEPROM functions
>work for Tempest? The Mathbox?

I wrote the Mathbox emulation for Retrocade. I thought that source
was around the net somewhere, if not let me know and I could dig it
up.

I'm sure I could find some of the notes I made while reverse
engineering the thing.

-Zonn
Received on Mon Oct 4 17:21:35 1999

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:32:44 EDT