Re: Story Of Searching For A Prototype: My Quest For Missile Com mand

From: Zonn <zonn_at_zonn.com>
Date: Tue Oct 12 1999 - 14:26:57 EDT

Maybe if it had a full Cabinet with side art / control panel / overlay
made for it, it can be considered "beyond the proto-type" stage and
into the "limited" production stage.

FWIW: Demon did have a cabinet made for it with a control panel and
generic "Rockola" side art. (I have one sitting in storage just
waiting for me to find a house to buy with a *big* garage.) And I
know you (Steve) have a board and on overlay for the game. See at
least one game was "produced". There were probably as many Demons and
War of the Worlds.

-Zonn

On Tue, 12 Oct 1999 13:07:39 -0500, you wrote:

>G'day folks,
>
>I could be wrong, but the new KLOV may only document "manufactured" games.
>At least that's how it was originally conceived...things may have changed
>since then. (Demon probably never was manufactured, and if the above is
>still true then Demon should be pulled from the new KLOV.)
>
>Documenting prototypes in the new KLOV opens up a can of worms. How far
>along does an internal project have to go before it becomes a "game" worthy
>of documenting? Also documenting a game that has only been seen by a couple
>employees (or one or two boards have found their way into collector's hands)
>becomes quite difficult!
>
> Steve Ozdemir
> sozdemir@att.com
>
>ps - My experience at Williams showed that at most 1 in 5 game concepts ever
>made it out of the building to be played by the public. Perhaps Atari (or
>other arcade manufacturers)had a better hit ratio?
Received on Tue Oct 12 13:26:49 1999

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