Re: Nolan Bushnell on ZDTV

From: Tek <mypearl_at_dds.nl>
Date: Thu Jan 06 2000 - 18:07:45 EST

Not true, Computer Space used a microprocessor, but it was FAAAR to slow. The
game played horrible (hence the failure of it).

The 'new' TTL logic made it possible to make games a lot faster... :)

(At leastm that's is what tey've told me. I don't believe i'll ever see any
computer space in my life... :( )

Rodger Boots wrote:
>
> Not to be nit picky (but I will anyway), there is no code for Pong, it was WAY
> before microprocessors were used in games.
>
> Jeff Bovee wrote:
>
> > He doesn't claim to have actually written the code for Pong, he only claims
> > to have created the idea for Pong, and how it should play and feel. There
> > is a great article about it on Brian's site http://coinop.vintagegaming.com
> > , seems like a truly interesting guy to listen to anyway.
> >
> > Jeff
>
> --
> Windows:
>
> 32 bit graphical interface for a
> 16 bit patch for an
> 8 bit operating system written for a
> 4 bit processor by a
> 2 bit company that can't stand
> 1 bit of competition.
Received on Thu Jan 6 17:09:02 2000

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