Re: Nolan Bushnell on ZDTV

From: Tek <mypearl_at_dds.nl>
Date: Fri Jan 07 2000 - 14:40:00 EST

Al Warner wrote:
>
> I'll go one better guys, take a look at these pics of Computer Space boards:
>

COOL!

I just aked for there before I read this...

> In the upper left corner of the boards, you can see the ship and missile designs right
> in the game logic. Very cool.

???

Why is that? (Am I looking at the right thing, the 'web' left of the big 40 pin
chips, i've never seen it operate so I don't know what to expect)? How come it
is visible in the gane logic?

Cya !
 
> -Al-
>
> Rodger Boots wrote:
>
> > No, Computer space was four boards of 7400 series logic (for the one-player
> > version). They didn't even have ROMs back then, they used multiplexers,
> > demultiplexers, and a LOT of diodes to generate the saucer and ship. Know this
> > because I used to work on them.
> >
> > If you ever get a chance to go to Videotopia ask to take a look inside one. Even
> > the monitor was a modified TUBE type TV set.
> >
> > Tek wrote:
> >
> > > Not true, Computer Space used a microprocessor, but it was FAAAR to slow. The
> > > game played horrible (hence the failure of it).
> > >
> > > The 'new' TTL logic made it possible to make games a lot faster... :)
> > >
> > > (At leastm that's is what tey've told me. I don't believe i'll ever see any
> > > computer space in my life... :( )
> > >
> > > Rodger Boots wrote:
> > > >
> > > > Not to be nit picky (but I will anyway), there is no code for Pong, it was WAY
> > > > before microprocessors were used in games.
> > > >
> > > > Jeff Bovee wrote:
> > > >
> > > > > He doesn't claim to have actually written the code for Pong, he only claims
> > > > > to have created the idea for Pong, and how it should play and feel. There
> > > > > is a great article about it on Brian's site http://coinop.vintagegaming.com
> > > > > , seems like a truly interesting guy to listen to anyway.
> > > > >
> > > > > Jeff
>
> --
> =====================================================================
> -= Al Warner batlzone@cyberenet.net =-
> -= Learn how to install a Cap Kit in your video game's monitor and =-
> -= see a whole lot more on my web page at: =-
> -= http://www.cyberenet.net/~batlzone =-
> =====================================================================
Received on Fri Jan 7 13:41:17 2000

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