Re: Nolan Bushnell on ZDTV

From: John Robertson <jrr_at_flippers.com>
Date: Fri Jan 07 2000 - 15:11:17 EST

Let's move this to rec.games.video.collecting, eh?

John :-#)#

At 08:40 PM 1/7/2000 +0100, you wrote:
>Al Warner wrote:
> >
> > I'll go one better guys, take a look at these pics of Computer Space
> boards:
> >
>
>COOL!
>
>I just aked for there before I read this...
>
> > In the upper left corner of the boards, you can see the ship and
> missile designs right
> > in the game logic. Very cool.
>
>???
>
>Why is that? (Am I looking at the right thing, the 'web' left of the big
>40 pin
>chips, i've never seen it operate so I don't know what to expect)? How come it
>is visible in the gane logic?
>
>Cya !
>
> > -Al-
> >
> > Rodger Boots wrote:
> >
> > > No, Computer space was four boards of 7400 series logic (for the
> one-player
> > > version). They didn't even have ROMs back then, they used multiplexers,
> > > demultiplexers, and a LOT of diodes to generate the saucer and
> ship. Know this
> > > because I used to work on them.
> > >
> > > If you ever get a chance to go to Videotopia ask to take a look
> inside one. Even
> > > the monitor was a modified TUBE type TV set.
> > >
> > > Tek wrote:
> > >
> > > > Not true, Computer Space used a microprocessor, but it was FAAAR to
> slow. The
> > > > game played horrible (hence the failure of it).
> > > >
> > > > The 'new' TTL logic made it possible to make games a lot faster... :)
> > > >
> > > > (At leastm that's is what tey've told me. I don't believe i'll ever
> see any
> > > > computer space in my life... :( )
> > > >
> > > > Rodger Boots wrote:
> > > > >
> > > > > Not to be nit picky (but I will anyway), there is no code for
> Pong, it was WAY
> > > > > before microprocessors were used in games.
> > > > >
> > > > > Jeff Bovee wrote:
> > > > >
> > > > > > He doesn't claim to have actually written the code for Pong, he
> only claims
> > > > > > to have created the idea for Pong, and how it should play and
> feel. There
> > > > > > is a great article about it on Brian's site
> http://coinop.vintagegaming.com
> > > > > > , seems like a truly interesting guy to listen to anyway.
> > > > > >
> > > > > > Jeff
> >
> > --
> > =====================================================================
> > -= Al Warner batlzone@cyberenet.net =-
> > -= Learn how to install a Cap Kit in your video game's monitor and =-
> > -= see a whole lot more on my web page at: =-
> > -= http://www.cyberenet.net/~batlzone =-
> > =====================================================================

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Received on Fri Jan 7 14:10:02 2000

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