Re: Nolan Bushnell on ZDTV

From: Al Warner <batlzone_at_cyberenet.net>
Date: Fri Jan 07 2000 - 15:32:43 EST

Actualy Rasterlist could use a boost...

John Robertson wrote:

> Let's move this to rec.games.video.collecting, eh?
>
> John :-#)#
>
> At 08:40 PM 1/7/2000 +0100, you wrote:
> >Al Warner wrote:
> > >
> > > I'll go one better guys, take a look at these pics of Computer Space
> > boards:
> > >
> >
> >COOL!
> >
> >I just aked for there before I read this...
> >
> > > In the upper left corner of the boards, you can see the ship and
> > missile designs right
> > > in the game logic. Very cool.
> >
> >???
> >
> >Why is that? (Am I looking at the right thing, the 'web' left of the big
> >40 pin
> >chips, i've never seen it operate so I don't know what to expect)? How come it
> >is visible in the gane logic?
> >
> >Cya !
> >
> > > -Al-
> > >
> > > Rodger Boots wrote:
> > >
> > > > No, Computer space was four boards of 7400 series logic (for the
> > one-player
> > > > version). They didn't even have ROMs back then, they used multiplexers,
> > > > demultiplexers, and a LOT of diodes to generate the saucer and
> > ship. Know this
> > > > because I used to work on them.
> > > >
> > > > If you ever get a chance to go to Videotopia ask to take a look
> > inside one. Even
> > > > the monitor was a modified TUBE type TV set.
> > > >
> > > > Tek wrote:
> > > >
> > > > > Not true, Computer Space used a microprocessor, but it was FAAAR to
> > slow. The
> > > > > game played horrible (hence the failure of it).
> > > > >
> > > > > The 'new' TTL logic made it possible to make games a lot faster... :)
> > > > >
> > > > > (At leastm that's is what tey've told me. I don't believe i'll ever
> > see any
> > > > > computer space in my life... :( )
> > > > >
> > > > > Rodger Boots wrote:
> > > > > >
> > > > > > Not to be nit picky (but I will anyway), there is no code for
> > Pong, it was WAY
> > > > > > before microprocessors were used in games.
> > > > > >
> > > > > > Jeff Bovee wrote:
> > > > > >
> > > > > > > He doesn't claim to have actually written the code for Pong, he
> > only claims
> > > > > > > to have created the idea for Pong, and how it should play and
> > feel. There
> > > > > > > is a great article about it on Brian's site
> > http://coinop.vintagegaming.com
> > > > > > > , seems like a truly interesting guy to listen to anyway.
> > > > > > >
> > > > > > > Jeff
> > >
> > > --
> > > =====================================================================
> > > -= Al Warner batlzone@cyberenet.net =-
> > > -= Learn how to install a Cap Kit in your video game's monitor and =-
> > > -= see a whole lot more on my web page at: =-
> > > -= http://www.cyberenet.net/~batlzone =-
> > > =====================================================================
>
> John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
> Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)
> http://www.flippers.com
> "Old pinballers never die, they just flip out."

--
 =====================================================================
-=               Al Warner batlzone@cyberenet.net                    =-
-= Learn how to install a Cap Kit in your video game's monitor and   =-
-= see a whole lot more on my web page at:                           =-
-=               http://www.cyberenet.net/~batlzone                  =-
 =====================================================================
Received on Fri Jan 7 14:26:00 2000

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