Re: RE: Space Wars

From: Jess Askey <jess_at_magenta.com>
Date: Wed Feb 02 2000 - 18:07:08 EST

Actually, this is exactly what the Mathbox is doing.

Jess Askey wrote:
>
> Im guessing that the co-processor would be stuck in the address range where there is some
> space available. The native Space Duel code wouldn't even know it was there and therefore
> the game would play exactly as usual. The purpose of the co-processor is sort of just like
> a helper. If the game code wants to do a complicated computation but not sacrifice display
> updates, then it would give the co-processor a chuck of data and some info on what to do
> with it, then when the co-processor was done, it would signal the game code and let it
> know that the data is done being processed. The game code would now have it's answer
> without having to hardly any work.
> The co-processor would just be a tool that was there if a programmer wanted to use it.
>
> Jeff Bovee wrote:
> >
> > Would the co-processor also speed up the operation of the native Space Duel
> > game? That could be really difficult to play, I've always had my butt
> > kicked by the original hardware!
> >
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Received on Wed Feb 2 18:15:37 2000

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