RE: RE: Space Wars

From: Mark A. Jenison <jenison_at_cig.mot.com>
Date: Thu Feb 03 2000 - 12:01:49 EST

On Thu, 3 Feb 2000, Anders Knudsen wrote:

>
> >I guess I would ask "Why are you doing segment checking on the ships?". I
> >would think if the ships met via bounding box check, that both are
> >probably destroyed. What does it buy you to do this granularity of
> >checking? And is it worth it to have to produce an entire piece of
> >hardware for it?
>
> Uhm...if you remember Space Wars...you would remember that you can have
> "parts" of a ship get blown or broken off.

Having never played Space Wars (*ducking for cover*), I did not know this.
It was before my time. However, I do remember wanting it for my Atari
2600 based solely on the description :-)

> So, if you collide slightly, or
> get shot just in the tail, you are only crippled, not yet destroyed...

I figured the shooting part out, but there are cases where you can collide
and just be damaged slightly?? Interesting....

So your answer is "it's needed to simulate the original game". Ok, just
curious.

The closest thing I've played to Space Wars is my friends Orbit, though
it wasn't particularly intriguing.

Is it possible you could still just do bounded box checking, and depending
on the current position and rotation of each ship, just do a generic
lookup of what collision scenario has taken place, without doing actual
checking? (ie, ship on the left hits ship on the right, both facing
the same direction; do basic "ship A's head hits ship B's tail" routine;
or something like that...kind of fake that it knows what happened).

--
Mark Jenison
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Received on Thu Feb 3 12:21:44 2000

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