Re: DVG Multigame

From: James Nelson <nelsonjjjj_at_didactics.com>
Date: Fri Mar 10 2000 - 07:30:29 EST

Your project sounds COOL.

> * Should the front end cycle through the attract mode of all games?
YES. I like attract mode

> * Should it allow the game to be played in an operating environment like
> an arcade rather than just free play?

I also like putting quarters in (it keeps me under control)

> And yes, I intend on making the source code available to all who wish to
> implement it. If I program up some PALs, I'll make the PAL info available
> free as well.

If you use simple pals, can you use the 22v10? I've got a few sticks of
them.

> Comments? Let the discussion begin!

You rock.

> -->Neil
>
> --------------------------------------------------------------------------
-----
> Neil Bradley Seti@Home Hall of Shame on a 80386DX16, Intel 80387
> Synthcom Systems, Inc. 32MB RAM, Win 95 Status: 48.425% complete
> ICQ # 29402898 CPU Time: 1721 Hours 14 minutes 53.4 sec
>
>
>
>
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Received on Fri Mar 10 07:40:03 2000

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