Re: Relocatable vector games available

From: Doug Jefferys <dougj_at_hwcn.org>
Date: Fri Mar 17 2000 - 13:46:17 EST

On Fri, 17 Mar 2000, Al Kossow wrote:
>
> Had another game idea that's pinball related. It would be like
> breakout, except after you launch the ball, you use two buttons to
> 'nudge' the entire playfield left or right. The amount of horizontal
> acceleration is inversely proportional to how long you hold down the
> button. Downward movement is due to 'gravity' and upward motion
> happens when you run into a 'bumper'.

Another idea - black holes and white holes. Remember those 3-D
projections of spacetime being warped by gravity? (rubber sheet
with balls placed on it)

Controls nudge the playfield left/right/up/down. Ball reacts accordingly.
Goal is to avoid getting sucked into a black hole. Massive bonus points
for riding "up" a "negative gravity well" (a "white hole") which repels
the ball. If you ride "up" the negative gravity well, you land the ball
in a local minimum at dead-center and get the points.

This game could be played on a torus (wraparound like Asteroids), on a
square (bounce off the walls like Omega Race) or on a flat plane (fall off
the edge and die!)

Speaking of "fall off the edge and die", has anyone played "Motos", a
Midway raster game? Your goal is to bump into things and bump them off
the edge of the world. You live on a flat plane of square tiles. As the
game progresses, you get powerups (makes your ship bounce backwards less
on impact, makes bad guys' ships bounce back more on impact, gives you
better traction, higher speed), and after a certain length of time on a
single wave, meteors show up and knock tiles out of the world as an
incentive to get the job done quickly. Imagine playing bumper cars on
a very thin ice floe and you've got the basic idea.

The tile-dropping-away effect would be simple to do with 3 or 4
trapezoidal vector shapes and give an illusion of 3-D. The raster game
allowed movement only in four directions, but it'd be Way Cool if you
could "fly" your ship like in Asteroids and use it as a battering ram,
like the Asteroids Deluxe "Shields" bounceback code.

This game, combined with gravity (tile drops out, gravity-well created)
could be really fun. The fact that the tiles are all in fixed places on a
grid may make distance- calculation and/or gravity emulation a little less
computationally- intensive.

Later,
Doug.

-- 
 dougj   |
   @     |
hwcn.org |
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Received on Fri Mar 17 13:55:16 2000

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