Re: Game values

From: <MKDUD_at_aol.com>
Date: Mon Jul 02 2001 - 00:57:29 EDT

In a message dated 7/1/2001 10:12:07 PM Eastern Daylight Time,
solarfox@texas.net writes:
<<which means it will tend to follow the 20-year "nostalgia" cycle we see in
other areas >>
<< The "gameplay" curve for TEMPEST, ASTEROIDS, etc.
 has moved on, >>

     I don't know. I have a Deluxe CT that I also plays regular Asteroids. I
sincerely like playing Asteroids (and Deluxe) as much now as I ever did.
Granted, I've got the "hot" roms installed in my Asteroids board that don't
allow much "lurking", but you can "cruise" a little bit to hunt. This has
kept the game challenging enough that I never loose interest. I might stop
playing it for a week or so, but when I come back and play again, I like it
as much as when I first put a quarter in one for the first time over 20 years
ago when I was 13-14.
     Even younger kids (your modern console freaks) who visit my house are
that never played the real Asteroids before get totally hooked. I mean
ADDICTED.
     Remeber back when you wouldn't leave the arcade until you were looking
on the floor for quarters?? Remember when you were hearing the sounds of the
saucers, even when you weren't playing the game?
     I don't think this kind of long term staying power isn't so much a
factor of nostalgia, but more a factor of pure QUALITY. I think the same can
be said for alot of our Vector games that we still love today.
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Received on Mon Jul 2 01:14:50 2001

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