Speaking of projects:

From: Christopher X. Candreva <chris_at_westnet.com>
Date: Wed Sep 05 2001 - 13:54:09 EDT

A while back, I think Clay had posted that one idea for a Sega multi-sound
was using mp3 chips as in the Rio. I got a new Mouser catalog last night,
and one of the ***NEW*** chips listed is an ST mp3 decoder chip. They want
around $15 for it -- I'm guessing Clay has a line on something cheaper, but
I figured I would mention it here just in case.

Another idea that came up recently: I've been looking for a clock for my
gameroom, and had the idea of a 'vector clock', without a clear idea of what
this would be. I've toyed with everything from just leaving an old laptop
set up with something running, to wiring up a microcontroller to run my
scope when I'm not using it (but why shorten the life of the scope).

Mouser lists Dallas Semi clock chips for around $5 - same ones I just saw on
some old mother boards. So here's an idea for you multi-game makers: How
feasable would it be to stick a clock chip on a multi-game project, and have
a clock for the screensaver of the menu ?

Tempest with the tubes is what came to mind, this is just a free-for-all
idea.

-Chris

==========================================================
Chris Candreva -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/

---------------------------------------------------------------------------
** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
** message body to vectorlist-request@synthcom.com. Please direct other
** questions, comments, or problems to neil@synthcom.com.
Received on Wed Sep 5 10:56:36 2001

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:33:41 EDT