Re: Speaking of projects:

From: Zonn <zonn_at_zonn.com>
Date: Wed Sep 05 2001 - 14:07:16 EDT

On Wed, 5 Sep 2001 13:54:09 -0400 (EDT), "Christopher X. Candreva"
<chris@westnet.com> wrote:

>
>A while back, I think Clay had posted that one idea for a Sega multi-sound
>was using mp3 chips as in the Rio. I got a new Mouser catalog last night,
>and one of the ***NEW*** chips listed is an ST mp3 decoder chip. They want
>around $15 for it -- I'm guessing Clay has a line on something cheaper, but
>I figured I would mention it here just in case.
>
>Another idea that came up recently: I've been looking for a clock for my
>gameroom, and had the idea of a 'vector clock', without a clear idea of what
>this would be. I've toyed with everything from just leaving an old laptop
>set up with something running, to wiring up a microcontroller to run my
>scope when I'm not using it (but why shorten the life of the scope).
>
>Mouser lists Dallas Semi clock chips for around $5 - same ones I just saw on
>some old mother boards. So here's an idea for you multi-game makers: How
>feasable would it be to stick a clock chip on a multi-game project, and have
>a clock for the screensaver of the menu ?
>
>Tempest with the tubes is what came to mind, this is just a free-for-all
>idea.

How about taking the figure 8 level in Tempest and stretching it to a hour and
minute hands? Then move the hands based on time of day. It would of course be
playable as it moves (and would be a *lot* more fun if there were also a second
hand. ;^)

-Zonn
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Received on Wed Sep 5 11:10:53 2001

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