Re: ZVG special pricing

From: Rob Mudryk <rob_at_lasers.org>
Date: Wed Sep 11 2002 - 15:54:51 EDT

There are 2 different colorization options to MAME developers, Overlay and
Background, where as in a Game like Asteroids Deluxe, you don't want that
color transfering to the Vectors, and Battle Zone to change the color of the
vectors..... Mame will pass the vectors as the "Colorized" vectors for
BattleZone already... works like this for LaserMAME at least...

Star Castle is at least one of the Exceptions... Whomever wrote the Mame
Emulation of Star Castle, they used the Background option of MAME to colorize
this in Raster, and it won't transfer to colorizing the Vectors currently...
Should be a quick fix probably a single line in the Header, I just havn't found
it yet

Anthony Ramos wrote:

> On Wednesday, September 11, 2002, at 12:07 PM, Neil Bradley wrote:
>
> >
> >> Last question, Mame allows use of overlays to simulate color on the pc
> >> for games like star castle and the like, could this be done on
> >> the ZVG,
> >> if so what are the possibility to add color to B/W games?
> >
> > That is all up to the developer! Of course you won't get backdrops on
> > games like Warrior and whatnot, but if a MAMEdevian wishes to
> > modify MAME
> > to do such a thing, it's technically possible!
>
> Yeah. I'm no MAME developer, but as a user I can see that it
> already has code in it to "colorize" games like Battlezone and
> Star Castle. Seems to me that ZVG vector-colorizing code could
> utilize the existing architecture.
>
> You'd probably want to define the regions using some kind of
> shape description language. It seems like MAME uses a bitmap to
> colorize Star Castle, but I could be (and probably am) wrong.
>
> --
> Anthony Ramos -- aramos@ele-mental.org / aramos@hyperreal.org
> phone: 503.236.6303 / mobile: 503.267.3519
> 600 Southeast 39th Avenue #3, Portland, Oregon 97214 USA
>
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Received on Wed Sep 11 13:17:42 2002

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